Gallery 168 styles
- style: texture-lighting-rim-light145Rim lightArt · 3DCGLight from behind outlines dark objects with a bright edge.
- style: texture-lighting-soft-gi146Soft global illuminationArt · 3DCGLight wraps around from everywhere; shadows are soft and light.
- style: texture-marks-brushstrokes147Visible brushstrokesArt · 3DCGThe direction and trace of each brushstroke remain on the surface.
- style: texture-marks-fingerprints148FingerprintsArt · 3DCGFingerprint smudges show on a glossy surface.
- style: texture-marks-patina149PatinaArt · 3DCGBlue-green corrosion spreads over copper or bronze.
- style: texture-marks-scratches150ScratchesArt · 3DCGFine, bright scratch lines cross the surface.
- style: texture-marks-splatter151SplatterArt · DesignMarks of thrown paint or ink: large splats with tails and a scatter of small drops.
- style: texture-marks-wear152WearArt · 3DCGPaint has worn off the edges and corners, revealing the material beneath.
- ▶style: topological-surfaces153Topological surfacesArt · 3DCG · MotionMathematical surfaces and curves such as torus knots and Möbius strips, drawn as ribbons of glowing lines.
- style: ukiyo-e-woodblock154Ukiyo-e Woodblock PrintArt · DesignEdo-period Japanese woodblock prints: flat color areas, bold black keylines, Prussian blue skies and stylized waves.
- ▶style: wave-interference155Wave interferenceArt · MotionConcentric waves from several sources overlap; where they reinforce, bright fringes appear.
- style: bauhaus156BauhausDesign · ArtGeometric modernism from the 1920s German school: primary colors, circles, squares and triangles, form follows function.
- style: halftone-interference157Halftone interferenceDesign · ArtRegular halftone dots on paper encode wave interference through changing dot sizes.
- style: voronoi-cells158Voronoi cellsDesign · ArtThe picture is split into polygonal cells, each the region closest to one scattered point.
- ▶style: ferrofluid159Ferrofluid3DCG · Art · MotionBlack liquid raised by a magnetic field into spikes arranged in a hexagonal pattern, shining like metal.
- ▶style: procedural-terrain160Procedural terrain3DCG · Art · MotionMountains, valleys and dunes generated by noise and erosion, drawn as surfaces.
- ▶style: water-caustics161Water caustics3DCG · ArtLight refracted by a rippling water surface casts a web of thin bright lines on a pool floor.
- style: wireframe-terrain162Wireframe terrain3DCG · ArtA rolling dune landscape drawn only as a triangular wireframe mesh.
- style: material-photography-light-leak163Light leakMotion · ArtStray light leaking into the film or camera bleeds in from the frame edges as a warm or cool haze.
- ▶style: motion-effect-mirror164MirrorMotion · ArtThe picture is reflected as if by mirrors, halves or quarters flipped and placed side by side.
- ▶style: motion-effect-motion-trail165Motion trailMotion · ArtFading copies of a moving object are left at its recent positions.
- ▶style: motion-effect-slit-scan166Slit-scanMotion · ArtEach column of the frame shows a slightly different moment, so moving things stretch and bend.
- ▶style: silhouette-dreamscape167Silhouette dreamscapeMotion · ArtA dreamlike single-red space holding a human silhouette, a glowing orb and drifting particles.
- ▶style: speed-lines168Speed linesMotion · Art · DesignThin radial lines converging on a centre, the manga and anime device for speed, impact and focus.