Gallery 291 styles
- ⇆ Adjuststyle: texture-lighting-hard-drop-shadow217Hard drop shadowDesign · UI/UXA solid, unblurred shadow is offset diagonally.
- style: texture-lighting-no-shadows218No shadowsDesign · UI/UXNo shadows at all; only flat shapes.
- style: texture-reflection-holographic219HolographicDesign · 3DCGRainbow bands and fine sparkles run diagonally across the surface.
- style: texture-reflection-iridescent220IridescentDesign · 3DCGColors shift with the viewing angle, like a thin film.
- style: texture-reflection-metallic221MetallicDesign · 3DCGSurroundings reflect as bands of light and dark.
- style: texture-reflection-non-reflective222Non-reflectiveDesign · 3DCGA surface that reflects nothing.
- style: texture-reflection-specular223Specular highlightsDesign · 3DCGOnly the light source reflects, as a small sharp white spot.
- ⇆ Adjuststyle: texture-roughness-bumpy224BumpyDesign · 3DCGLarge, gentle bumps make the surface undulate.
- style: texture-roughness-debossed225DebossedDesign · 3DCGA motif is pressed into the surface.
- style: texture-roughness-embossed226EmbossedDesign · 3DCGA motif is raised above the surface.
- ⇆ Adjuststyle: texture-roughness-rough227RoughDesign · 3DCGFine relief covers the whole surface.
- style: texture-roughness-smooth228SmoothDesign · 3DCGA surface with no relief, where light changes evenly.
- ⇆ Adjuststyle: texture-transparency-backdrop-blur229Backdrop blurDesign · UI/UXA UI card strongly blurs what is behind it, edged by a thin border.
- ⇆ Adjuststyle: texture-transparency-frosted-glass230Frosted glassDesign · UI/UX · 3DCGShapes behind are blurred and grainy.
- style: texture-transparency-opaque231OpaqueDesign · UI/UX · 3DCGA panel that hides everything behind it.
- style: texture-transparency-refraction232RefractionDesign · UI/UX · 3DCGShapes behind bend and flip as they pass through a clear lens.
- ⇆ Adjuststyle: texture-transparency-translucent233TranslucentDesign · UI/UX · 3DCGShapes behind show through a tinted panel.
- style: voronoi-cells234Voronoi cellsDesign · ArtThe picture is split into polygonal cells, each the region closest to one scattered point.
- ▶style: game-status-ui235Game status UIUI/UX · MotionAsymmetric panels with slanted cuts, holding stat bars and icons, as in a game status screen.
- style: glassmorphism236GlassmorphismUI/UX · DesignFrosted-glass UI panels: translucent cards with background blur, thin light borders, floating over vivid gradients.
- style: neo-brutalism237Neo-BrutalismUI/UX · DesignLoud, raw web UI: thick black borders, hard offset shadows, flat saturated fills and unapologetic type.
- ▶style: sci-fi-hud238Sci-fi HUDUI/UX · MotionThe analysis displays of science-fiction films: thin glowing rings, ticks and readouts.
- ▶style: uiux-state-dots-loader239Dots loaderUI/UX · MotionThree dots in a row that light up in turn while something loads.
- ▶style: uiux-state-progress-bar240Progress barUI/UX · MotionA horizontal track that fills from the left to show how much is done.