Light & shadow
- style: texture-lighting-soft-gi001Soft global illuminationArt · 3DCGLight wraps around from everywhere; shadows are soft and light.
- ⇆ Adjuststyle: texture-lighting-key-light002Single key lightArt · 3DCGOne strong light from the upper left casts shadows to the opposite side.
- style: texture-lighting-rim-light003Rim lightArt · 3DCGLight from behind outlines dark objects with a bright edge.
- ⇆ Adjuststyle: texture-lighting-hard-drop-shadow004Hard drop shadowDesign · UI/UXA solid, unblurred shadow is offset diagonally.
- style: texture-lighting-no-shadows005No shadowsDesign · UI/UXNo shadows at all; only flat shapes.
- style: texture-lighting-ambient-occlusion006Ambient occlusionArt · 3DCGOnly the places where objects meet the floor or each other get darker.
- style: texture-lighting-emissive007Emissive glowArt · UI/UX · 3DCGAn object gives off its own light, which bleeds into a halo and lights nearby surfaces.