Gallery 115 styles
- ⇆ Adjuststyle: material-digital-pixel-art049Pixel artArt · Design · 3DCGDrawn on a coarse grid of large square pixels.
- style: material-physical-clay050ClayArt · 3DCGA matte, soft surface with faint fingerprint marks.
- style: material-physical-fabric051FabricArt · 3DCGA soft, matte surface with a visible weave.
- style: material-physical-glass052GlassArt · 3DCGTransparent, distorting what is behind it, with sharp reflections.
- style: material-physical-metal053MetalArt · 3DCGA smooth, shiny surface that mirrors its surroundings.
- style: material-physical-stone054StoneArt · 3DCGA hard, low-sheen surface with fine grains and specks.
- style: material-physical-wood055WoodArt · 3DCGA low-sheen surface with running grain lines.
- style: shape-geometry-angular056AngularArt · Design · 3DCGShapes made of straight edges meeting at sharp, acute angles.
- style: shape-geometry-geometric057GeometricArt · Design · 3DCGBuilt from circles, squares and triangles—shapes you could draw with a ruler and compass.
- style: shape-geometry-organic058OrganicArt · Design · 3DCGIrregular, smoothly curving shapes like those found in nature.
- ⇆ Adjuststyle: shape-proportion-cartoon059Cartoon proportionsArt · 3DCGCartoon proportions: 4 to 5 heads tall, with a slightly enlarged head.
- ⇆ Adjuststyle: shape-proportion-fashion060Fashion proportionsArt · 3DCGFashion proportions: around 9 heads tall, with long legs, as used in fashion illustration.
- ⇆ Adjuststyle: shape-proportion-realistic061Realistic proportionsArt · 3DCGRealistic proportions: 6 to 8 heads tall, close to real-world figures.
- ⇆ Adjuststyle: shape-proportion-super-deformed062Super-deformed (SD)Art · 3DCGSuper-deformed proportions: a large head on a compact figure, 2 to 3 heads tall.
- style: shape-silhouette-compact063CompactArt · Design · 3DCGAn outline with few protrusions that reads as a single mass.
- style: shape-silhouette-rounded064RoundedArt · Design · 3DCGA smooth outline made only of round bulges.
- style: shape-silhouette-spiky065SpikyArt · Design · 3DCGAn outline bristling with sharp spikes pointing outward.
- style: texture-lighting-ambient-occlusion066Ambient occlusionArt · 3DCGOnly the places where objects meet the floor or each other get darker.
- style: texture-lighting-emissive067Emissive glowArt · UI/UX · 3DCGAn object gives off its own light, which bleeds into a halo and lights nearby surfaces.
- ⇆ Adjuststyle: texture-lighting-key-light068Single key lightArt · 3DCGOne strong light from the upper left casts shadows to the opposite side.
- style: texture-lighting-rim-light069Rim lightArt · 3DCGLight from behind outlines dark objects with a bright edge.
- style: texture-lighting-soft-gi070Soft global illuminationArt · 3DCGLight wraps around from everywhere; shadows are soft and light.
- style: texture-marks-brushstrokes071Visible brushstrokesArt · 3DCGThe direction and trace of each brushstroke remain on the surface.
- style: texture-marks-fingerprints072FingerprintsArt · 3DCGFingerprint smudges show on a glossy surface.