{"slug":"wireframe-terrain","title":{"ja":"ワイヤーフレーム地形","en":"Wireframe terrain"},"summary":{"ja":"波打つ砂丘のような地形を、三角形の線のメッシュだけで描く3D表現。","en":"A rolling dune landscape drawn only as a triangular wireframe mesh."},"categories":["3dcg","art"],"subAspects":["generative.technique"],"aspects":["generative"],"tags":["wireframe","terrain"],"palette":[{"name":"Paper","hex":"#F2EFE8","ratio":0.84},{"name":"Ink","hex":"#2A3140","ratio":0.08},{"name":"Blue-gray","hex":"#9AA6BC","ratio":0.05},{"name":"Orange accent","hex":"#E07A4D","ratio":0.03}],"keywords":["wireframe terrain","triangle strip mesh","rolling dunes","thin lines","paper background","perspective depth"],"traits":{"en":["The terrain is a triangle-strip mesh drawn as thin lines only, with no filled surfaces","Vertex heights follow smooth noise, forming rolling dunes","Seen in perspective from a low, tilted camera; the mesh fills the lower half and the upper half is empty paper","Line color changes with distance: dark ink in front, blue-gray in the middle, orange at the back","Lines fade toward the back, leaving the far rows faint"],"ja":["地形は三角形を帯状につないだメッシュで、線だけで描き、面は塗らない","頂点の高さはなめらかなノイズに従い、波打つ砂丘になる","低い位置から傾けたカメラの遠近法で見る。メッシュが画面の下半分を占め、上半分は何もない紙地","線の色は奥行きで変わり、手前は濃いインク、中ほどは青みの灰色、奥は橙","線は奥ほど薄くなり、遠くの列はかすかにしか見えない"]},"prompt":"Wireframe terrain: a rolling dune landscape rendered only as a fine triangle-strip wireframe mesh, no filled surfaces, seen in perspective from a low tilted camera so the mesh fills the lower half and the upper half is empty warm off-white paper. Thin lines change color with distance: dark slate ink in the foreground, blue-gray in the middle and orange in the far rows, which fade toward the horizon.","negativePrompt":"solid shaded terrain, photorealistic sand texture, thick cartoon outlines, orthographic top-down view, dark background, neon glow","contrasts":[{"slug":"synthwave","title":{"ja":"シンセウェイブ","en":"Synthwave"},"difference":{"en":"Synthwave is a retro 1980s mood piece: a flat neon grid floor running to a striped sunset in purple and pink. Wireframe terrain has no sunset or retro framing; the subject is the landform itself, a rolling triangular mesh that rises and falls.","ja":"シンセウェーブは1980年代のレトロな雰囲気が主役で、平らなネオンの格子の床が、紫とピンクの縞の夕日へ向かって延びる。ワイヤーフレームの地形には夕日もレトロな演出もなく、起伏する三角メッシュの地形そのものが主題。"}}],"images":[],"references":[{"label":"py5-media-art — digital_wireframe_sand_dunes_3d","url":"https://github.com/asamiile/py5-media-art/tree/main/sketch/digital_wireframe_sand_dunes_3d"}],"links":{"page":{"ja":"https://visual-gallery.asami.tokyo/ja/styles/wireframe-terrain","en":"https://visual-gallery.asami.tokyo/en/styles/wireframe-terrain"},"json":"https://visual-gallery.asami.tokyo/api/v1/styles/wireframe-terrain","markdown":"https://visual-gallery.asami.tokyo/api/v1/styles/wireframe-terrain/md"}}