# Ambient occlusion

Visual element sample: Texture › Light & shadow
Source: https://visual-gallery.asami.tokyo/en/styles/texture-lighting-ambient-occlusion

Only the places where objects meet the floor or each other get darker.

## Visual traits
- Soft darkening gathers where objects touch the floor
- The corner where the floor meets the wall is darker
- There is no directional cast shadow

## Prompt
Ambient occlusion: soft darkening gathered where objects touch the floor and in the corner where floor meets wall, with no directional cast shadow.

## Avoid
hard directional shadow, flat no shading, spotlight
