# Procedural terrain

Visual style (Rendering styles)
Source: https://visual-gallery.asami.tokyo/en/styles/procedural-terrain

Mountains, valleys and dunes generated by noise and erosion, drawn as surfaces.

## Palette
- #0C0A22 Sky (~36%)
- #1F5F6E Low teal (~22%)
- #5A3C88 Mid purple (~18%)
- #F09A4A Ridge orange (~14%)
- #F6D27A Peak gold (~10%)

## Visual traits
- A landscape of ridges and valleys seen from a low angle, receding to the horizon
- Height sets the color: low valleys teal, slopes purple, ridges orange, peaks gold
- The surface is built from many thin horizontal bands (or blocky voxels), so the shape reads without texture
- Erosion carves branching channels down the slopes
- In motion, the camera flies slowly over the terrain

## Prompt
Procedural terrain seen from a low angle: ridges and valleys receding to the horizon, colored by height from teal valleys through purple slopes and orange ridges to gold peaks, built from many thin horizontal bands, erosion carving branching channels down the slopes, under a dark violet sky. As video, the camera flies slowly over the terrain.

## Avoid
photographic landscape, realistic textures, trees, buildings, daylight, wireframe only
